Abstract:In this research, we suggest and implement a virtual reality system which dynamically generates the 3D stereoscopic content based on the viewing direction of the user towards a 3D screen. We propose a new approach for computing projection parameters used in OpenGL. The well-known stereoscopic rendering technique, which is called off-axis, is replaced by proposed technique that involves the changes of camera position into the process of constructing two viewing frustums for typical 3D rendering. We also introdu… Show more
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