2008
DOI: 10.4018/jwltt.2008010101
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A Virtual World Environment for Group Work

Abstract: This article seeks to show that a virtual world can provide a useful addition in the use of computer-mediated learning tools. We discuss the underlying educational context and link this to the properties of virtual worlds and, in particular, that of Second Life. We report on the progress of a project for developing group work that seeks to link affordances in the environment to learning outcomes and employs a socially situated, constructivist, pedagogical framework. We found that a virtual world environment ca… Show more

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Cited by 20 publications
(12 citation statements)
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“…SL is currently the most mature and popular 3D MUVE being used in education (Dickey, ). While sharing common features with other 3D MUVEs, SL is also unique as being an open‐ended virtual world in which users are provided with tools and guidance to design, create and manipulate the in‐world environment (Brown, Hobbs and Gordon, ; Hew and Cheung, ; Ralph and Stahr, ). SL users can design and dress their avatars, own properties, construct buildings, build vehicles and socialize or do business with other users from around the world.…”
Section: Introductionmentioning
confidence: 99%
“…SL is currently the most mature and popular 3D MUVE being used in education (Dickey, ). While sharing common features with other 3D MUVEs, SL is also unique as being an open‐ended virtual world in which users are provided with tools and guidance to design, create and manipulate the in‐world environment (Brown, Hobbs and Gordon, ; Hew and Cheung, ; Ralph and Stahr, ). SL users can design and dress their avatars, own properties, construct buildings, build vehicles and socialize or do business with other users from around the world.…”
Section: Introductionmentioning
confidence: 99%
“…The met-expectations theory literature demonstrates the same relationship (Bhattacherjee, 2001;Brown, Hobbs, et al, 2008;McKinney et al, 2002;Oliver, 1981;Spreng et al, 1996). Moreover, because attitude and satisfaction have strong emotional components (Ajzen, 1991;Oliver, 1980), it logically follows that positive cognitive evaluations can at least partially create PEmo.…”
Section: Explaining How Perceived Web Site Pwp Impacts Pemomentioning
confidence: 92%
“…Whereas Purvanova & Bono (2009), defined virtual teams as a project team with temporary lifespan and membership, spatially dispersed structures that are predominantly dependent on computer-mediated communication infrastructure. According to Hertel et al, (2005) work across distributed locations and time zones is not a new phenomenon because face-to-face or collocated teams also exhibit a high level of virtuality (Kirkman & Mathieu, 2005;Brown et al, 2008). In contrast, Johnson et al, (2001) have stated that a group of people or any team member who works more than fifty feet apart from other team members form virtual teams.…”
Section: Literature Reviewmentioning
confidence: 99%