2020
DOI: 10.3390/s20072101
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A Visual Attentive Model for Discovering Patterns in Eye-Tracking Data—A Proposal in Cultural Heritage

Abstract: In the Cultural Heritage (CH) context, art galleries and museums employ technology devices to enhance and personalise the museum visit experience. However, the most challenging aspect is to determine what the visitor is interested in. In this work, a novel Visual Attentive Model (VAM) has been proposed that is learned from eye tracking data. In particular, eye-tracking data of adults and children observing five paintings with similar characteristics have been collected. The images are selected by CH experts an… Show more

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Cited by 9 publications
(3 citation statements)
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References 39 publications
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“…The memory of the scene was associated with the number of gazes, in other words, more gaze was accompanied by better memory effects (Vecera et al 2014;Loftus 1972). In addition, Pierdicca et al (2020) proposed a novel Visual Attentive Model to explore what the visitor is interested in in art galleries and museums. Sharma et al (2020) also presented a method combining state-of-the-art AI technique with the eye-tracking data to predict student performance.…”
Section: Concepts Of Bronze Mirrormentioning
confidence: 99%
“…The memory of the scene was associated with the number of gazes, in other words, more gaze was accompanied by better memory effects (Vecera et al 2014;Loftus 1972). In addition, Pierdicca et al (2020) proposed a novel Visual Attentive Model to explore what the visitor is interested in in art galleries and museums. Sharma et al (2020) also presented a method combining state-of-the-art AI technique with the eye-tracking data to predict student performance.…”
Section: Concepts Of Bronze Mirrormentioning
confidence: 99%
“…Taking the teenagers who meet the experimental conditions as the research object, the board game design style is divided into the illustration type, the cartoon type and the realistic type, the Typesetting can be divided into pure text, graphic combination and simplified text and illustration combination, the interaction types of board games are divided into entity interaction and digital interaction, which are demonstrated by eye movement experiment. [11]. The aim of this eyemovement experiment is to compare the appeal of board games with different styles of accessories, card graphics and text layout, physical interactive board games and digital interactive board games, according to the experimental results of the data analysis, explore the design rules of traditional culture popular science board games suitable for teenagers.…”
Section: Thirteen Hongs Of Canton and Related Derivative Designmentioning
confidence: 99%
“…In Pierdicca et al, 141 a novel Visual Attentive Model (VAM) is proposed for learning from eye tracking data of adults and children, observing five paintings with similar characteristics. The paintings are selected by Cultural Heritage (CH) experts for their analogous features providing coherent visual stimuli.…”
Section: Information Processingmentioning
confidence: 99%