“…Here, VR can help greatly in the interaction with consumers and even with other stakeholders. Indeed, VR allows simulation of real processes and products for different purposes, for instance, staff training, prototype design, manufacturing optimization and marketing (Choi & Cheung, 2008;Bae & Leem, 2014), meeting market demands (Duffy & Salvendy, 2000;Souza, Sacco & Porto, 2006), by increasing product quality and giving a faster response to the market (Manesh, Schaefer & Hashemipour, 2011), and reducing uncertainty about consumer acceptance (Rosenberger & Dechernatony, 1995).…”