2022
DOI: 10.1007/s00521-022-07608-4
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A walk in the black-box: 3D visualization of large neural networks in virtual reality

Abstract: Within the last decade Deep Learning has become a tool for solving challenging problems like image recognition. Still, Convolutional Neural Networks (CNNs) are considered black-boxes, which are difficult to understand by humans. Hence, there is an urge to visualize CNN architectures, their internal processes and what they actually learn. Previously, virtual realityhas been successfully applied to display small CNNs in immersive 3D environments. In this work, we address the problem how to feasibly render large-… Show more

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Cited by 10 publications
(12 citation statements)
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“…Linse, Alshazly and Martinetz [11] applied visualization in virtual reality by addressing the problem of how to create complex CNNs.…”
Section: Related Workmentioning
confidence: 99%
“…Linse, Alshazly and Martinetz [11] applied visualization in virtual reality by addressing the problem of how to create complex CNNs.…”
Section: Related Workmentioning
confidence: 99%
“…They used TensorFlow as their AI system to provide detailed information for neural networks and permit the adjustment of training parameters. Similarly, [12] employed the Unity game engine with OpenXR support for immersive visualization and interaction with convolutional neural networks (CNNs). Their AI system of choice was PyTorch, a deep learning framework designed to interconnect with Unity for dynamic visualization and interaction with custom CNN architectures.…”
Section: A Virtual Reality and Ai Systems (Rq1)mentioning
confidence: 99%
“…The study [11] utilized this approach, enabling users to interact with each neuron in the network. Similarly, [12] used 3D rendering of Convolutional Neural Networks (CNNs), representing the computational graph as a connected conveyor system and optimizing the rendering of large architectures. They also allowed users to move, scale, and interact with CNN layers, offering a display of weight distributions, classification results, and feature visualizations.…”
Section: B Visualization and Interaction Techniques (Rq2)mentioning
confidence: 99%
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“…Deep learning has become the mainstream of machine learning, and with the expansion of its applications, technical problems from the perspective of real-world problem solving have also emerged, primarily the black box problem: neural network machinelearning in deep learning is a black box [130][131][132][133][134][135][136][137][138][139][140][141][142][143][144]. The learning results are reflected in the node weights, and the obtained regularities and models are not represented in a form that humans can directly understand.…”
Section: Black Box Problemmentioning
confidence: 99%