2021
DOI: 10.4309/jgi.2021.46.5
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A Whale of a Tale: Gaming Disorder and Spending and Their Associations With Ad Watching in Role-Playing and Loot-Box Gaming

Abstract: Mobile games featuring the loot-box design are associated with gambling because of the uncertainty in the value of the purchase and the propensity for gamers to keep spending. Role-playing games (RPGs) have been associated with gaming disorders because of the addictiveness and immersion experienced by gamers. Advertisers have capitalized on this gaming trend by having gamers watch advertisements, often in return for earning in-game currency. In this study, we explored the intersection of role-playing and loot-… Show more

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Cited by 7 publications
(4 citation statements)
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“…The Effect of Shame in Moderating the Gamer Identity investment is highly correlated with emotional and financial investment (Tham & Perreault, 2021); thus, for most analyses we report the results from emotional and financial investment as the emotional self-assessed investment presents same scale bias with the gamer identity dependent variable.…”
Section: Gaming Involvementmentioning
confidence: 99%
“…The Effect of Shame in Moderating the Gamer Identity investment is highly correlated with emotional and financial investment (Tham & Perreault, 2021); thus, for most analyses we report the results from emotional and financial investment as the emotional self-assessed investment presents same scale bias with the gamer identity dependent variable.…”
Section: Gaming Involvementmentioning
confidence: 99%
“…A similar, though less formal, discourse of boundary work, definition-making, and legitimization takes place among some in fan-oriented gaming spaces. In mobile game subreddits, for example, players often distinguish themselves as free-to-play (F2P), minnows, or whalesan indication of how much money they pay in order to progress in the gamer (Tham & Perreault, 2021). The boundary work delineates the expectations of players performance in game and reflects "culturally engrained understandings" within the subreddit community (Tham & Perreault, 2021, p. 9).…”
Section: Discourse Mechanismsmentioning
confidence: 99%
“…There is concern in the academic literature that high-spending individuals in video games may come from vulnerable groups such as children and individuals with gaming disorder or impulse control disorders [16,69,82]. Reliance on extracting large amounts of money from these groups may lead to overspending, and hence a spreading pattern of harm similar to that found in the gambling domain.…”
Section: Concerns Regarding Monetisationmentioning
confidence: 99%