2016
DOI: 10.1007/978-3-319-46604-0_41
|View full text |Cite
|
Sign up to set email alerts
|

A3D: A Device for Studying Gaze in 3D

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0

Year Published

2018
2018
2023
2023

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(5 citation statements)
references
References 39 publications
0
5
0
Order By: Relevance
“…It inquires the motion capture tabletop objects' poses in a moment and computes the intersections between the object models and gaze vector; however, the settings are costly and the model does not scale to larger environments. For wearable 3D gaze acquisition outside the laboratory, Qodseya et al [23] and Hausamann et al [24] developed eye-trackers equipped with depth sensors. They overlay 2D gaze points on the depth image and directly reconstruct the 3D human gaze.…”
Section: Dynamic Object Handling For 4d Attention Mappingmentioning
confidence: 99%
“…It inquires the motion capture tabletop objects' poses in a moment and computes the intersections between the object models and gaze vector; however, the settings are costly and the model does not scale to larger environments. For wearable 3D gaze acquisition outside the laboratory, Qodseya et al [23] and Hausamann et al [24] developed eye-trackers equipped with depth sensors. They overlay 2D gaze points on the depth image and directly reconstruct the 3D human gaze.…”
Section: Dynamic Object Handling For 4d Attention Mappingmentioning
confidence: 99%
“…There has been many gaze estimation studies where the camera has access to the eyes or face of a person whose gaze is predicted [25,31,35,46,49]. Model-based methods often use a geometric prior information, e.g., pupil center [19] or iris contours [36] to create an eye model to predict the gaze.…”
Section: Related Workmentioning
confidence: 99%
“…There is many evidence in the literature showing that eye gaze [10,25,34] (as well as its approximation in terms of head pose [7,8,11,26,33,53]) is an important cue, e.g., for the detection of social interactions. However, robust estimation of the eye gaze in unconstrained scenarios is only possible by using relatively expensive equipment (e.g., eye tracker [15,[42][43][44]) or by equipping a constrained area with cameras and other sensors, thus limiting the activity extent of the subject [25,31,35,46,49].…”
Section: Introductionmentioning
confidence: 99%
“…During calibration, the subject needs to stare at the specific reference marker and sometimes, such active personal calibration interrupts user-scene interactions. Although the calibration procedure has become much simpler and the number of calibration markers has been reduced down to one in some works [12]; it still requires the user to participate in the calibration task actively.…”
Section: Introductionmentioning
confidence: 99%