Using the social capital and uses and gratifications perspectives, this study employs a qualitative, interview-based approach to studying the pro-social benefits of online multiplayer gaming. Through in-depth interviews, this study contributes to the literature of pro-social benefits of online multiplayer gaming by corroborating past research with evidence that online multiplayer gaming fosters the generation of social capital, both bridging and bonding, and cultural capital. Further, online gaming offers players a sense of community, provides them the tools to form and work together in coordinated teams, and allows them to feel a sense of mastery, excitement, and accomplishment with each in-game victory. Online multiplayer video games are an increasingly popular, modern phenomenon. The online gaming community surrounding both PC and console games is growing at breakneck speed (Alvarez 2009). In 2010, consumers spent roughly 25 billion dollars on games, hardware, and accessories (ESA 2011). The online multiplayer gaming industry in particular is projected to reach 29 billion dollars in 2016 (DFC Intelligence 2011). The Microsoft online gaming service, Xbox Live, reports 48 million members across 41 countries (Microsoft 2014). Likewise, last year, Sony reported 110 million Playstation Network accounts (PlayStationLifeStyle.net 2013). In addition to Xbox and Playstation subscribers, gaming on PC is equally, if not more, popular. In 2012, it was estimated that 20 million players subscribed to online PC games, 10 million of which played World of Warcraft (MMOdata.net 2012). These online networks support communication functionality and relationship-building tools, intended to give players pro-social interaction options amidst their fantastic conquests. The recently released Destiny (Bungie 2014), a Massively Multiplayer Online First-Person Shooter (MMOFPS) game similar to World of Warcraft (Blizzard Entertainment 2005), allows thousands of players to form online communities (Hsu and Lu 2007), wherein they may interact, collaborate, and compete in fantasy, sci-fi scenarios. The game's design revolves around pro-social contact between players by allowing existing friendships to strengthen through fierce firefights on exotic, alien planets and for complete strangers to join forces to save the galaxy. Destiny grossed 325 million dollars in its first five days of sales (Karmali 2014), and it is only one among popular games with pro-social game mechanics. It is estimated that video games are played in 67% of U.S. homes, with the average gamer playing a minimum of eight hours per week (ESA 2011). Massively Multiplayer Online (MMO) gamers play even longer, up to 20 hours per week (Yee 2006a, 2006b). Destiny alone has already logged well over 100 billion