2016
DOI: 10.1145/3007611.2892257
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Abstractions for Practical Virtual Machine Replay

Abstract: Efficient deterministic replay of whole operating systems is feasible and useful, so why isn't replay a default part of the software stack? While implementing deterministic replay is hard, we argue that the main reason is the lack of general abstractions for understanding and addressing the significant engineering challenges involved in the development of a replay engine for a modern VMM. We present a design blueprint-a set of abstractions, general principles, and low-level implementation details-for efficient… Show more

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