Wave Propagation in Materials for Modern Applications 2010
DOI: 10.5772/6848
|View full text |Cite
|
Sign up to set email alerts
|

Accelerating Radio Wave Propagation Algorithms by Implementation on Graphics Hardware

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2011
2011
2016
2016

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 34 publications
0
4
0
Order By: Relevance
“…In Rich and Kuhlen [] speedups of 2.5X for over‐rooftop predictions and up to 160X for predictions in urban street canyons are reported, with respect to simulations carried out with a standard ray launching algorithm, in a typical urban environment. In full‐3‐D ray/tube tracing simulations, average reduction factors of 30 times in computation time can be obtained, as reported in Yubo et al [].…”
Section: State‐of‐the Art Of Rt Techniques For Radio Propagation Modementioning
confidence: 99%
See 1 more Smart Citation
“…In Rich and Kuhlen [] speedups of 2.5X for over‐rooftop predictions and up to 160X for predictions in urban street canyons are reported, with respect to simulations carried out with a standard ray launching algorithm, in a typical urban environment. In full‐3‐D ray/tube tracing simulations, average reduction factors of 30 times in computation time can be obtained, as reported in Yubo et al [].…”
Section: State‐of‐the Art Of Rt Techniques For Radio Propagation Modementioning
confidence: 99%
“…Due to the massive parallelization capabilities of GP‐GPUs, considerable reduction in computation time of ray tracing/ray launching simulations can be obtained especially when the GPU‐based implementation is combined with efficient shouting and bouncing ray algorithms like BSP or kd‐tree [ Catrein et al , ; Rich and Kuhlen , ]. Of course the algorithm code must be properly modified or interfaced to allow proper parallelization on the GPU.…”
Section: State‐of‐the Art Of Rt Techniques For Radio Propagation Modementioning
confidence: 99%
“…Lately, the increasing interest in RT models is being also stimulated by the ongoing idea of allocating next generation wireless systems in the millimeter-wave bands to cope with the unceasing demand for higher data rates [3,5], since of course the higher the operating frequency, the more accurate the ray-optics approximations. Moreover, due to the technological evolution, computational resources available to radio wave engineers can be expected to become greater and cheaper in the future, contributing to overcome traditional high-CPU time limitations [8].…”
Section: Introductionmentioning
confidence: 99%
“…In this category, the Angular Zbuffer (AZB) (Cátedra et al, 1998) or the Space Volumetric Partitioning (SVP) (Cátedra & Arriaga, 1999) is included. Additional acceleration can be achieved when the same algorithms are developed in Graphic Processing Units (GPUs) instead of Central Process Units (CPUs) (Ricks & Kuhlen, 2010). Fortunately, this is not restricted to visibility algorithms but it is suitable for all kind of algorithms consisting of loops, matrix operations, etc.…”
Section: Fast Visibility Algorithm For Solving the Visibility Problemmentioning
confidence: 99%