The Role of Gamification in Software Development Lifecycle 2021
DOI: 10.5772/intechopen.97410
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Accessible Learning Management System (LMS) for Disabled People: Project Development Based on Accessibility Guidelines, Gamification, and Design Thinking Strategies

Abstract: We live in a time of expansion and popularization of the processes of acquisition, retention, and sharing of knowledge in virtual media. Platforms geared towards digital learning now play a fundamental role in mediating knowledge processes. Many of them already use gamification with the use of game elements to increase engagement and stimulate the participants’ immersion and flow status. But in addition to the development of dynamic platforms that enhance learning, it is essential that they are accessible to d… Show more

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“…Based on the Central Java area census from the Central Statistics Agency Indonesia in 2021, 1626 school-age children were blind; East Java had 5987 residents in 2019, and 3650 residents in the province of West Java in 2021 [1]. School-age visual impairment children need special technological support to participate in the learning process, one of which is using online learning technology such as the Learning Management System [2].…”
Section: Introductionmentioning
confidence: 99%
“…Based on the Central Java area census from the Central Statistics Agency Indonesia in 2021, 1626 school-age children were blind; East Java had 5987 residents in 2019, and 3650 residents in the province of West Java in 2021 [1]. School-age visual impairment children need special technological support to participate in the learning process, one of which is using online learning technology such as the Learning Management System [2].…”
Section: Introductionmentioning
confidence: 99%