Abstract:We analyzed and compared the visual accommodation of kindergarten children who were gazing fixedly at images from three different sources: Nintendo Game Boy DMG-01 TM (non-backlit type game console: NBGC), NEC PC EnginePI-TG6TM (color backlit-type game console: CBGC) and a cartoon drawing (drawing). Subjects for the experiment were 13 4-to 5-year-old kindergarten children. The contrast ratios were, in the order, 1.1 (NBGC), 3.1 (drawing), and 3.4 (CBGC). These values show that the contrast of the NBGC screen w… Show more
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