2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00253
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Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

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Cited by 25 publications
(14 citation statements)
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“…In a human participants study (n=15) they found the throughput of both the VR and AR condition to be significantly lower than in the 2d touchscreen condition and the throughput of AR to be also significantly lower compared to VR and hypothesized that the difference between AR and VR might be due to the display system (as the same hand tracking technology was used). The closest work to ours is by Schneider et al [Schneider et al 2020], who compared the finger tracking accuracy of the HTC Vive Pro and the leap motion. Specifically, our work complements this prior work by including a larger set of both recent AR and VR displays as well as a more comprehensive evaluation using additional dependent variables such as workload, subjective feedback and usability ratings.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In a human participants study (n=15) they found the throughput of both the VR and AR condition to be significantly lower than in the 2d touchscreen condition and the throughput of AR to be also significantly lower compared to VR and hypothesized that the difference between AR and VR might be due to the display system (as the same hand tracking technology was used). The closest work to ours is by Schneider et al [Schneider et al 2020], who compared the finger tracking accuracy of the HTC Vive Pro and the leap motion. Specifically, our work complements this prior work by including a larger set of both recent AR and VR displays as well as a more comprehensive evaluation using additional dependent variables such as workload, subjective feedback and usability ratings.…”
Section: Related Workmentioning
confidence: 99%
“…The participants were told to conduct two tasks in all conditions, inspired by prior work [Harrison et al 2011;Schneider et al 2020;Xiao et al 2018]. For each task, the participants started with their index finger on the smartphone in front of them, see Figure 2, left.…”
Section: Tasksmentioning
confidence: 99%
“…We used a HTC Vive Pro Eye as the HMD, which also enables hand tracking 1 as well as access to the camera streams 2 . While we used external OptiTrack outside-in tracking systems due to superior hand tracking accuracy compared to HMD-based inside out tracking [100] for our evaluations, we also implemented a system to track the user's screen using the HMD cameras, see Figure 7, g-h. While it is possible to build a computer vision algorithm to track the specific laptop model used by users, we used a model-independent approach.…”
Section: Mobile Implementationmentioning
confidence: 99%
“…Future work should investigate the effects of layer distance on various task types in more detail, as with increasing layer distance, the association between individual (x, y) coordinates on a layer could become harder for users to track. While we indicated the feasibility of mobile implementations using our prototype, we still opted for using an external tracking system for implementing our interaction techniques due to the limited accuracy of generation HMD-based hand tracking [100] at the time of the study. Newer technologies, such as Oculus Quest hand tracking offer higher accuracy and may enable sufficient performance.…”
Section: Limitationsmentioning
confidence: 99%
“…Other related works can be found comparing or analyzing the accuracy of hand tracking in immersive VR systems [35], comparing controllers for HMDs [23] or comparing distance perception between a CAVE and a HMD [1,9], but to the best of our knowledge, no previous works exist performing the kind of experimental research that we propose here.…”
Section: Introductionmentioning
confidence: 99%