A novel design method that generates causal precompensation filters is formulated. The resulting filters are constrained with respect to the amount of acoustic contrast they generate and are intended to be used for personal audio. The proposed method provides a more direct method for trading bright zone behavior against acoustic contrast as compared to other causal methods available. It also provides improved control over the temporal properties of the resulting filters as compared to the preexisting non-causal methods. The resulting filters are analyzed by means of simulations, based on measured impulse responses of the sound-system-room interactions. The results of the simulations are compared to simulations of a frequency-domain optimal method with comparable objective, as proposed by Cai et al. and the results of the comparison are explained using the design equations. It is shown that the proposed method is viable, but that unattainable contrasts have a detrimental impact on the spectral bright zone behavior. A few different strategies for dealing with this problem are also proposed. It is demonstrated that the detrimental effect of increasingly strict causality constraints mainly concerns the lower frequency bright zone behavior in the system under investigation, but that the very highest attainable contrast levels may also be reduced somewhat.