“…Inspired by the evolvability of biological systems, researchers in EC have abstracted the underlying developmental processes, to formulate generative genotype-phenotype maps for artificial systems (e.g., Stanley (2007)). The resultant generative encodings frequently outperform traditional direct encodings for various application problems such as, designing 3D objects (e.g., Hornby (2005)), game playing (e.g., Reisinger and Miikkulainen (2007); Gauci and Stanley (2010)), pattern matching (e.g., Clune et al (2011)), and robot locomotion (e.g., Hornby and Pollack (2002); Seys and Beer (2007)). Furthermore, the higher evolvability provided by generative encodings is often considered as the reason for the observed differences in performance, consequent to their capability to reuse parts of the genotype to affect different phenotypes, scale well to large phenotypic spaces, and generate modular architectures (Stanley and Miikkulainen, 2003).…”