1995
DOI: 10.1207/s15326969eco0701_1
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Acquisition of Spatial Knowledge Through Visual Exploration of Simulated Environments

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Cited by 148 publications
(120 citation statements)
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“…This result does indicate that interaction can indeed increase the quality of human decision-making with map displays. In this respect, it supports the findings of studies showing significant advantages of interactivity in the field of visual object recognition (James et al 2002), and the acquisition of spatial knowledge through visual exploration of simulated environments (Peruch et al 1995).…”
Section: Discussionsupporting
confidence: 84%
See 1 more Smart Citation
“…This result does indicate that interaction can indeed increase the quality of human decision-making with map displays. In this respect, it supports the findings of studies showing significant advantages of interactivity in the field of visual object recognition (James et al 2002), and the acquisition of spatial knowledge through visual exploration of simulated environments (Peruch et al 1995).…”
Section: Discussionsupporting
confidence: 84%
“…While studies on visual object recognition (Harman et al 1999;James et al 2002), or on the acquisition of spatial knowledge in a virtual environment (Peruch et al, 1995) have found significant advantages to providing interactivity to users, other studies were not able to detect any benefits of interactivity for navigating in desktop and virtual environments (Foreman et al 2004;Melanson et al 2002). There are even examples of studies showing that participants who were searching for structure in 3D data performed worse when provided with possibilities to interact (Marchak and Zulager 1992).…”
Section: Related Workmentioning
confidence: 99%
“…A condition where participants can only manage the direction of their displacement would give some information about the visuomotor coordination of two directions with the hand. This challenges the debate on the possible advantage of active navigation with a joystick (compared to simple observation), where some studies detected a benefit for spatial learning performances [21] [24]). Moreover, joystick interfaces are more widely used than treadmills, since they are less expensive, easier to implement from a technological standpoint.…”
Section: Resultsmentioning
confidence: 99%
“…One question not yet resolved concerns the exploration mode used to navigate in a VE [22]. Indeed, sometimes authors have shown great spatial acquisition with an active exploration mode (i.e., user had a sensorimotor interaction with the VE) compared to a passive mode exploration [23] (i.e., user had no interaction with the VE) [21][1][2] [8], but others did not [22][23] [24]. Moreover, these studies were generally based on a joystick or a mouse/keyboard interface.…”
Section: Introductionmentioning
confidence: 99%
“…laser light or radio waves) and measuring the return. There is a significant literature on vision-based navigation [14,84,58,60,73,66,28,25,64,43], and our experimental section could be characterized simply as occlusion-driven navigation [47,48,9]. In most of the literature, stereo or motion are exploited to provide a three-dimensional map of the environment, which is then handed off to a path planner, separating the photometric from the geometric and topological aspect of the problem.…”
Section: Summary and Discussionmentioning
confidence: 99%