2005
DOI: 10.1111/j.1467-8659.2005.00830.x
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Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions

Abstract: One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look-and-feel of a material. A wide class of such realistic materials can be described as 2D-texture under varying light-and view direction, namely, the Bidirectional Texture Function (BTF). Since an easy and general method for modeling BTFs is not available, current research concentrates … Show more

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Cited by 106 publications
(87 citation statements)
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“…Each of the columns of U can now be regarded as a tabulated representation of one of the functions u (c) (ω i , ω o ) and analogously the columns of V as representations of v (c) (x). Thus, in this approximation, C denotes the number of columns or components (SVD and PCA are closely related and the term component is in common use in the field of BTF compression [Müller et al 2004]). S is a diagonal matrix, which can be stored by multiplication either with U or V. Due to the diagonality property, this corresponds to a scaling of the respective components, e.g.…”
Section: Btf Compression and Realtime Renderingmentioning
confidence: 99%
“…Each of the columns of U can now be regarded as a tabulated representation of one of the functions u (c) (ω i , ω o ) and analogously the columns of V as representations of v (c) (x). Thus, in this approximation, C denotes the number of columns or components (SVD and PCA are closely related and the term component is in common use in the field of BTF compression [Müller et al 2004]). S is a diagonal matrix, which can be stored by multiplication either with U or V. Due to the diagonality property, this corresponds to a scaling of the respective components, e.g.…”
Section: Btf Compression and Realtime Renderingmentioning
confidence: 99%
“…Most real world materials exhibit complex appearance that can be described at three levels [2,9]. The macroscale is the large scale geometry of the object, traditionally modeled with explicit representations, such as polygon meshes.…”
Section: Appearance Modeling and Visualizationmentioning
confidence: 99%
“…For that, BTFs, an image driven approach, are often used instead. A Bidirectional Subsurface Scattering Reflectance Distribution Function (BSSRDF) can model all these light phenomena, but is much too complex to be usable in interactive rendering pipelines, and current capturing systems only allow to measure subsets of this function [1,2].…”
Section: Appearance Modeling and Visualizationmentioning
confidence: 99%
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