Playing in a House of Mirrors 2015
DOI: 10.1007/978-94-6300-118-2_15
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Action Explorations as Reflective Practice

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Cited by 5 publications
(13 citation statements)
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“…There are a few similar business applications based on gamification in marketing [37], but they are oriented to business partners, not students. Role-playing approaches to education [38,39] are more common. Unfortunately, in role-playing scenarios, only a few students are directly involved in these "dramas"; most of them are just the audience.…”
Section: Discussionmentioning
confidence: 99%
“…There are a few similar business applications based on gamification in marketing [37], but they are oriented to business partners, not students. Role-playing approaches to education [38,39] are more common. Unfortunately, in role-playing scenarios, only a few students are directly involved in these "dramas"; most of them are just the audience.…”
Section: Discussionmentioning
confidence: 99%
“…It enables student participants to reflect on the way they might act various possible roles in their professional lives so as to gain practice in the various aspects of the profession. Role-playing can help students “become more interested and involved, not only learning about the material, but learning also to integrate the knowledge in action, by addressing problems, exploring alternatives, and seeking novel and creative solutions” (Blatner 2009, 5). As such, role-playing is a good way to “develop the skills of initiative, communication, problem-solving, self-awareness, and working cooperatively in teams” (Blatner 2009, 5).…”
Section: Background: Role-playing and Serious Gaming In Higher Educationmentioning
confidence: 99%
“…Role-playing can help students “become more interested and involved, not only learning about the material, but learning also to integrate the knowledge in action, by addressing problems, exploring alternatives, and seeking novel and creative solutions” (Blatner 2009, 5). As such, role-playing is a good way to “develop the skills of initiative, communication, problem-solving, self-awareness, and working cooperatively in teams” (Blatner 2009, 5). “One aspect of role-playing is that of diagnosis or assessment—a test of how [professionals] would act when situated in an imagined or pretend problematic situation” (Blatner 2009, 2).…”
Section: Background: Role-playing and Serious Gaming In Higher Educationmentioning
confidence: 99%
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