1994
DOI: 10.1016/0193-3973(94)90008-6
|View full text |Cite
|
Sign up to set email alerts
|

Action video games and informal education: Effects on strategies for dividing visual attention

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

8
120
2
7

Year Published

1998
1998
2017
2017

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 211 publications
(137 citation statements)
references
References 22 publications
8
120
2
7
Order By: Relevance
“…Several researchers have noted enhancements in various aspects of visual attention as a result of video-game play (Castel, Pratt, & Drummond, 2005;Gopher, 1992;Gopher, Weil, & Bareket, 1994;Green & Bavelier, 2003;Greenfield, DeWinstanley, Kilpatrick, & Kaye, 1994;Trick, Jaspers-Fayer, & Sethi, 2005). Many of today's action video games are remarkably visually challenging.…”
mentioning
confidence: 99%
“…Several researchers have noted enhancements in various aspects of visual attention as a result of video-game play (Castel, Pratt, & Drummond, 2005;Gopher, 1992;Gopher, Weil, & Bareket, 1994;Green & Bavelier, 2003;Greenfield, DeWinstanley, Kilpatrick, & Kaye, 1994;Trick, Jaspers-Fayer, & Sethi, 2005). Many of today's action video games are remarkably visually challenging.…”
mentioning
confidence: 99%
“…Deux points principaux ressortent de l'observation du fonctionnement des experts perceptifs (Abernethy, 1991 ;Chase et Simon, 1973 ;Gobet et Simon, 1998 ;Greenfield, deWinstanley, Kilpatruck et Kaye, 1994 ;Nougier, Ripoll et Stein, 1989) et du développement de leur maîtrise : d'une part, leur capacité à organiser les stimuli par la présence d'un cadre conceptuel et, d'autre part, l'accélération et l'accroissement de cette maîtrise par la prise de conscience des informations déci-sives qui organisent la tâche à effectuer (Biederman et Shiffrar, 1987). Pour Léontiev (Léontiev, 1984, p. 302 Pour cet auteur, ne pas amener un contenu ou un processus à un niveau conscient empêche l'amélioration de ses propres procédures de traitement, tout en le maintenant dans un état figé et rigide, donc incapable de participer de manière efficace à une action nouvelle ou inconnue.…”
Section: Visées Des Trois Exercicesunclassified
“…-During the Gulf War, Commodore Tom Corcoran called the complex process of monitoring electronic screens to distinguish friends from foes in the air an enormous video game with life or death consequences" (Greenfield et al, 1996, p. 189). Finally, the military has acknowledged that the skills required to fly an aircraft are very similar to those required to play videogames (Greenfield et al, 1996 Fortress resembled a two-dimensional overhead view of a space flight game.…”
Section: -3mentioning
confidence: 99%
“…Videogames have been shown to increase cognitive abilities such as spatial visualization (Dorval & Pepin, 1986), spatial reasoning (Okagaki t Frensch, 1994;Subrahmanyam & Greenfield, 1994), and visual attention (Greenfield, DeWinstanley, Kilpatrick, & Kaye, 1996) . In particular, Dorval and Pepin (1986) investigated whether spatial visualization test scores could be improved by playing video games.…”
Section: -3mentioning
confidence: 99%