2017
DOI: 10.1089/g4h.2017.0024
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Active Gaming as a Form of Exercise to Induce Hypoalgesia

Abstract: These results suggest that an active gaming session played at a moderate intensity is capable of temporarily reducing pain sensitivity.

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Cited by 7 publications
(6 citation statements)
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“…Exergames are useful tools to increase exercise capacity in patients with chronic heart failure [5]. Moreover, exergames have exhibited various influences on individuals' health [12,13]. Specifically, playing exergames results in energy expenditure, so creating positive psychological benefits [14].…”
Section: Exergamesmentioning
confidence: 99%
“…Exergames are useful tools to increase exercise capacity in patients with chronic heart failure [5]. Moreover, exergames have exhibited various influences on individuals' health [12,13]. Specifically, playing exergames results in energy expenditure, so creating positive psychological benefits [14].…”
Section: Exergamesmentioning
confidence: 99%
“…This is in accordance with prior active gaming research showing that a primary factor determining whether an active game (i.e., non-VR active games) elicits exercise-induced hypoalgesia is the intensity level reached during game play. (Carey et al, 2017;Naugle et al, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…Exercise-induced hypoalgesia (EIH), which has been defined as a generalized reduction in pain and pain sensitivity that occurs during exercise and for some time afterward, may also be mediated by the immune, pain modulation systems (opioid/serotonergic), and mesocorticolimbic systems [ 119 , 120 , 121 ]. Preliminary evidence on active virtual reality EIH shows an added hypoalgesic effect in a healthy population [ 122 , 123 , 124 ]. However, exercise may not only restore the functioning of the mesocorticolimbic system in the chronic pain state but may also facilitate the extinction of acquired pain-related fear memories [ 125 ].…”
Section: Immersive Virtual Reality As a Medium For Altering Sensorimo...mentioning
confidence: 99%