Active Learning and Self-Assessment Through the Implementation of the Kahoot! Platform for the Improvement and Innovation of Teaching in Psychology and Education Based on the Q12 Trivia Application.
Abstract:The use of gamification tools has meant an advance towards models of analysis of active assessment and learning in a natural, complex environment with contingent responses and student exchanges and, therefore, has meant an improvement in the quality of the results obtained in the short and long term in relation to the subjects and areas of application of the proposal. The aim of this work has been to promote the development of innovative teaching techniques, processes and strategies that encourage university s… Show more
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