1997
DOI: 10.1207/s15326969eco0903_3
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Active Versus Passive Processing of Spatial Information in a Computer-Simulated Environment

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Cited by 68 publications
(92 citation statements)
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References 22 publications
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“…Specifically, we can identify five distinct components of active exploration that potentially contribute to spatial knowledge: (1) efferent motor commands that determine the path of locomotion, (2) reafferent proprioceptive and vestibular information for self-motion (1 and 2 are collectively referred to as idiothetic information; Mittelstaedt & Mittelstaedt, 2001), (3) allocation of attention to navigation-related features of the environment, (4) cognitive decisions about the direction of travel or the route, and (5) mental manipulation of spatial information. These components may be grouped into those that involve physical activity (motor control and reafferent information) and those that involve cognitive activity (attention, decision making, and mental manipulation) (Wilson, Foreman, Gillett, & Stanton, 1997). For present purposes, we will refer to navigation that involves any or all of these five components as active.…”
Section: Components Of Active Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…Specifically, we can identify five distinct components of active exploration that potentially contribute to spatial knowledge: (1) efferent motor commands that determine the path of locomotion, (2) reafferent proprioceptive and vestibular information for self-motion (1 and 2 are collectively referred to as idiothetic information; Mittelstaedt & Mittelstaedt, 2001), (3) allocation of attention to navigation-related features of the environment, (4) cognitive decisions about the direction of travel or the route, and (5) mental manipulation of spatial information. These components may be grouped into those that involve physical activity (motor control and reafferent information) and those that involve cognitive activity (attention, decision making, and mental manipulation) (Wilson, Foreman, Gillett, & Stanton, 1997). For present purposes, we will refer to navigation that involves any or all of these five components as active.…”
Section: Components Of Active Learningmentioning
confidence: 99%
“…To address some of these problems, Wilson et al (1997) conducted an experiment with five groups in a yoked design, using desktop VR with a keyboard (where "active" denoted decision making). The active-with-movement group both made decisions about their path and controlled the movement by pressing the keyboard, whereas the passive-without-movement group simply viewed the corresponding display.…”
Section: Motor Control and Decision Making In Desktop Vrmentioning
confidence: 99%
“…1997;Peruch, Vercher, & Gauthier, 1995;Regian, Shebilske, & Monk, 1992;Richardson, Montello, & Hegarty, 1999;Rossano & Moak, 1998;Wilson, Foreman, Gillett, & Stanton, 1997;Witmer, Bailey, & Knerr, 1996). Much ofthe appeal ofVET is the ease with which one can create complex environments for participants to explore.…”
Section: Spatial Cognitionmentioning
confidence: 99%
“…Cognitive mapping, the acquisition of environmental knowledge, is another topic ideally suited for IVE technology (see, e.g., Rossano & Moak, 1998;Wilson et al, 1997;Witmer et al, 1996). Besides making this research much easier, IVE technology also allows manipulations that would be impossible in the real world.…”
Section: Spatial Cognitionmentioning
confidence: 99%
“…In this work, the authors agree that various factors can enhance this spatial transfer. One question not yet resolved concerns the exploration mode used to navigate in a VE [22]. Indeed, sometimes authors have shown great spatial acquisition with an active exploration mode (i.e., user had a sensorimotor interaction with the VE) compared to a passive mode exploration [23] (i.e., user had no interaction with the VE) [21][1][2] [8], but others did not [22][23] [24].…”
Section: Introductionmentioning
confidence: 99%