1996
DOI: 10.1177/1046878196271008
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Activity-Driven Time in Computerized Gaming Simulations

Abstract: Pedagogically and administratively critical to computerized gaming simulations, the treatment of time can differ along three dimensions: scale, synchronization, and drive. Time can be fixed or flexibly scaled, synchronized or unsynchronized among participants, and driven either by the administrator, the participants, the clock, or the level of activity. Fixed scaling is more easily programmed; flexible scaling gives participants more freedom. Synchronization coerces participants unnaturally, but assures that m… Show more

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Cited by 22 publications
(14 citation statements)
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“…I have found that this requirement mandates use of the file-sharing capabilities of a local area network, and of unusual timing mechanisms (Thavikulwat, 1996).…”
Section: Genotypical and Phenotypical Representationsmentioning
confidence: 99%
“…I have found that this requirement mandates use of the file-sharing capabilities of a local area network, and of unusual timing mechanisms (Thavikulwat, 1996).…”
Section: Genotypical and Phenotypical Representationsmentioning
confidence: 99%
“…For a computerized gaming simulation, however, time is an architectural element that can be structured in different ways. Thavikulwat (1996) set forth a framework for treating time that has the following three dimensions: scaling, synchronization, and drive. The three dimensions are illustrated in Figure 6 and defined as follows:…”
Section: Timing Systemmentioning
confidence: 99%
“…Time differences between participants can, however, be used as a resource, with teams working in shifts, passing on work-in-progress across the world to "follow the sun." In another sense, however, simulation/games can defeat the time barrier by compressing simulated time, simulating travel through time (e.g., SCOTLAND 100 YEARS AGO [Crookall, Martin, Saunders, & Coote, 1986]), or using real time as a learning feature (Loveluck, 1990;Thavikulwat, 1996).…”
Section: Communication and Interaction Across Time And Distancementioning
confidence: 99%