2011
DOI: 10.1682/jrrd.2010.09.0171
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Activity-promoting gaming systems in exercise and rehabilitation

Abstract: Abstract-Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary gamers and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this curre… Show more

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Cited by 211 publications
(140 citation statements)
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References 49 publications
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“…There is a gap in knowledge regarding which key constraint elements contribute to AVG fidelity and therefore optimal transfer of skills (Taylor, McCormick, Shawis, Impson, & Griffin, 2011). The results of the current study suggest there are constraints that can be modified to enhance AVG fidelity as there were differences in kinematics between the three AVG consoles.…”
Section: Discussionmentioning
confidence: 80%
“…There is a gap in knowledge regarding which key constraint elements contribute to AVG fidelity and therefore optimal transfer of skills (Taylor, McCormick, Shawis, Impson, & Griffin, 2011). The results of the current study suggest there are constraints that can be modified to enhance AVG fidelity as there were differences in kinematics between the three AVG consoles.…”
Section: Discussionmentioning
confidence: 80%
“…Nesse sentido, os vídeo games ativos (VGAs) podem ser uma alternativa interessante, uma vez que proporcionam uma condição de atividade associada ao entretenimento 6 , além de serem uma opção para aqueles que apresentam dificuldades de se locomover até os locais de prática, podendo ainda, proporcionar maior interação entre o idoso e a família 9,13 . O Nintendo Wii e o Xbox Kinect são os VGAs frequentemente usados pela população em geral 14 . O Nintendo Wii possui uma tecnologia de acelerômetro dimensional, que responde às mudanças de direção, velocidade e aceleração, controlados por um acessório manual (Wii Remote) e/ou por uma plataforma de equilíbrio (Nunchuk) 14,15 .…”
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“…O Nintendo Wii e o Xbox Kinect são os VGAs frequentemente usados pela população em geral 14 . O Nintendo Wii possui uma tecnologia de acelerômetro dimensional, que responde às mudanças de direção, velocidade e aceleração, controlados por um acessório manual (Wii Remote) e/ou por uma plataforma de equilíbrio (Nunchuk) 14,15 . O Xbox Kinect possui um sensor de câmera infravermelha (Kinect) que realiza o rastreamento de todo o corpo do jogador, captura os seus movimentos em tempo real e os transmite para uma tela, sem a necessidade do uso de controles 14,16,17 .…”
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“…Evidence is emerging that gaming technologies have become accepted in rehabilitation settings and among the stroke population as a result of patient enjoyment and motivation (Bower, Clark, McGinley, Martin, & Miller, 2014;Celinder & Peoples, 2012;Lewis, Woods, Rosie, & McPherson, 2011;Reid & Hirji, 2004;Taylor, McCormick, Shawis, Impson, & Griffin, 2011). Off-the-shelf games, however, often encourage nonspecific movements and are not adaptable to different levels of motor and cognitive function (Plow & Finlayson, 2014).…”
mentioning
confidence: 99%