2005
DOI: 10.1007/11596448_159
|View full text |Cite
|
Sign up to set email alerts
|

Adaptation of Intelligent Characters to Changes of Game Environments

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
7
0

Year Published

2006
2006
2007
2007

Publication Types

Select...
2

Relationship

1
1

Authors

Journals

citations
Cited by 2 publications
(7 citation statements)
references
References 10 publications
0
7
0
Order By: Relevance
“…One characteristic of board games is that you must be aware of the overall situation of the pieces on the board and determine their movement. Recently, there have been studies to apply neural networks to fighting action games [7,8,9]. These studies used the action and step of the opponent character and the distance between characters as the input for neural networks, and the difference of scores resulting from the actions of two characters as the reinforcement value so as to make the intelligent characters learn whether or not their current action is appropriate.…”
Section: Neural Networkmentioning
confidence: 99%
See 4 more Smart Citations
“…One characteristic of board games is that you must be aware of the overall situation of the pieces on the board and determine their movement. Recently, there have been studies to apply neural networks to fighting action games [7,8,9]. These studies used the action and step of the opponent character and the distance between characters as the input for neural networks, and the difference of scores resulting from the actions of two characters as the reinforcement value so as to make the intelligent characters learn whether or not their current action is appropriate.…”
Section: Neural Networkmentioning
confidence: 99%
“…These studies used the action and step of the opponent character and the distance between characters as the input for neural networks, and the difference of scores resulting from the actions of two characters as the reinforcement value so as to make the intelligent characters learn whether or not their current action is appropriate. [7,8,9] expressed the neural network to represent intelligent characters as Figure 1. In Figure 1, input is the information related to the opponent character, and PA(t) indicates the action of the opponent character at time "t", while T indicates the progress level of a particular action, and D indicates the distance between the intelligent character and the opponent character.…”
Section: Neural Networkmentioning
confidence: 99%
See 3 more Smart Citations