2011 10th IEEE International Symposium on Mixed and Augmented Reality 2011
DOI: 10.1109/ismar.2011.6162884
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Adaptive camera-based color mapping for mixed-reality applications

Abstract: We present a novel adaptive color mapping method for virtual objects in mixed-reality environments. In several mixed-reality applications, added virtual objects should be visually indistinguishable from real objects. Recent mixed-reality methods use globalillumination algorithms to approach this goal. However, simulating the light distribution is not enough for visually plausible images. Since the observing camera has its very own transfer function from real-world radiance values to RGB colors, virtual objects… Show more

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Cited by 8 publications
(10 citation statements)
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“…Currently the appearance of virtual object is enhanced using linear photometric compensation (gain and bias). With dense correspondence between the model and the camera image provided by the OF, tone mapping [20] could be employed to better compensate for differences in the photometric spaces of the camera and the model, making the rendered colors more closely match those of the real camera.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Currently the appearance of virtual object is enhanced using linear photometric compensation (gain and bias). With dense correspondence between the model and the camera image provided by the OF, tone mapping [20] could be employed to better compensate for differences in the photometric spaces of the camera and the model, making the rendered colors more closely match those of the real camera.…”
Section: Discussionmentioning
confidence: 99%
“…We therefore employ a simple linear adjustment using estimated average gain and bias values for all real object pixels to camera pixel correspondences in the scene. However, color space bias could be modeled as a tone mapping based on dynamic camera image histograms, such as with the approach of Knecht et al [20]. We leave this for future work.…”
Section: Corrections To Virtual Object Pixelsmentioning
confidence: 99%
“…One of the other issues with AR, is the need for exact illumination with respect to the environments to make the system maximally realistic [52] [35] [53] [54] [55]. …”
Section: Related Workmentioning
confidence: 99%
“…In order to blend seamlessly the virtual assets with the real world we need to replicate the lighting [6] and color response [15] of the real scene. To achieve that, a unique high dynamic range image (HDRI) of the scene using a 360…”
Section: Automatic Lighting and Gradingmentioning
confidence: 99%