Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2014
DOI: 10.1145/2556700.2556706
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Adaptive depth bias for shadow maps

Abstract: Figure 1: The overview (left) of an interior scene illuminated by traditional shadow mapping and close look (right) to certain areas. Both constant depth bias (first column) and slope scale depth bias (second column) suffer from shadow acne and shadow detachment to different extent. Our method (third column) has no visible acne and preserves more shadow details. Dual depth layers depth bias (fourth column) is used as reference to compare our method against. AbstractShadow aliasing due to limited storage precis… Show more

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Cited by 9 publications
(5 citation statements)
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“…The usage of shadow maps presents some limitations: it is not possible to have partial light occlusion from translucid objects, shadows are projected for a finite area, and the number of lights casting shadows must be limited, since computational cost and memory increase exponentially with the number of lights in the scene. Numeric precision limitation may also cause a shimmering effect commonly known as “shadow acne”, that was studied and addressed in [ 37 ].…”
Section: Proposed Solutionmentioning
confidence: 99%
“…The usage of shadow maps presents some limitations: it is not possible to have partial light occlusion from translucid objects, shadows are projected for a finite area, and the number of lights casting shadows must be limited, since computational cost and memory increase exponentially with the number of lights in the scene. Numeric precision limitation may also cause a shimmering effect commonly known as “shadow acne”, that was studied and addressed in [ 37 ].…”
Section: Proposed Solutionmentioning
confidence: 99%
“…Such bumps, when used to compute attached shadows will lead to several false positives: normals computed from bumpy depth will make surfaces sporadically face away from the light, i. e., darker. When used during the computation of detached shadows, they cast small shadows known as “shadow acne” in the shadow mapping literature [DYK∗14], this phenomenon is illustrated in the first column of Fig. 4.…”
Section: Image Relighting Using Approximate Depth Mapsmentioning
confidence: 99%
“…Shadow mapping [Williams 1978] and its variants are efficient shadowing methods for point and directional lights in dynamic scenes. Shadow map resolution and projection leads to shadow aliasing artifacts, with solutions (e.g., depth biasing [Dou et al 2014;King 2004]) leading to secondary issues and trade-offs. Modern shadow mapping relies on delicately engineered systems that combine many cascaded maps [Engel 2006;Zhang et al 2006].…”
Section: Related Workmentioning
confidence: 99%