Anais Do XXX Simpósio Brasileiro De Informática Na Educação (SBIE 2019) 2019
DOI: 10.5753/cbie.sbie.2019.1032
|View full text |Cite
|
Sign up to set email alerts
|

Adaptive gamification strategies for education: a systematic literature review

Abstract: Gamification elements are frequently used in learning environments as a means to motivate and engage students. Adaptive gamification, a more recent approach, attempts to maximize the expected learning objectives by adapting these gamification elements to the needs of each user. In this paper, we present a systematic review of adaptive gamification in educational contexts aiming to understand how these adaptive features work, what they adapt and which strategies they adopt. We identified 16 papers that describe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
14
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(14 citation statements)
references
References 16 publications
0
14
0
Order By: Relevance
“…However, data privacy and infrastructure issues arise when integrating AI into gamified education systems [24]. Despite these challenges, AI and gamification can create engaging, personalized, and effective learning environments [25]. However, more research from Europe and Western countries is needed to better understand this field.…”
Section: Integrating Gamification and Artificial Intelligence In Educ...mentioning
confidence: 99%
See 1 more Smart Citation
“…However, data privacy and infrastructure issues arise when integrating AI into gamified education systems [24]. Despite these challenges, AI and gamification can create engaging, personalized, and effective learning environments [25]. However, more research from Europe and Western countries is needed to better understand this field.…”
Section: Integrating Gamification and Artificial Intelligence In Educ...mentioning
confidence: 99%
“…The system removes the answer key (stem) to make this sentence a question. A template-based approach can generate high-quality and useful true/false questions from a passage for reading comprehension tests [25].…”
Section: Automatic Question Generation For Educational Purposesmentioning
confidence: 99%
“…The results showed that the contributions were still incipient and that few aspects were evaluated (Stuart et al, 2019). Lopes et al (2019) conducted a systematic literature review (SLR) in the field of personalized gamification in education aiming to understand how these adaptive features work, what its adapt and which strategies they adopt. They identified some strategies related to different learning topics, based on different factors to personalize the gamification (Lopes et al, 2019).…”
Section: Related Workmentioning
confidence: 99%
“…Lopes et al (2019) conducted a systematic literature review (SLR) in the field of personalized gamification in education aiming to understand how these adaptive features work, what its adapt and which strategies they adopt. They identified some strategies related to different learning topics, based on different factors to personalize the gamification (Lopes et al, 2019). Rozi et al (2019) conducted another SLR, however focusing in discovering the components, methods, and frameworks used to adapt gamification.…”
Section: Related Workmentioning
confidence: 99%
“…Previous studies that address these trends have already been widely published at the Brazilian Symposium on Informatics in Education (SBIE) in the last 5 years. However, these studies did not consider the combination of Hybrid Learning (Schiehl, 2017), PBL (Macedo et al 2019), Gamification (Lopes et al 2019;Palomino, 2019) and Virtual Reality (Santana et al 2014;Ramos et al 2017) in the same process.…”
Section: Introductionmentioning
confidence: 99%