“…This three-dimension framework has been widely utilized to study engagement in the context of educational games (e.g., Sharek & Wiebe, 2014). Prior studies have demonstrated the feasibility of using the three-dimension framework to understand engagement in educational game contexts as well as effectiveness of educational games in foster students’ behavioral, cognitive, and affective engagement (e.g., Alamri et al, 2020; Stoyanov et al, 2019). Recently, Plass et al (2015) added a fourth dimension, sociocultural engagement, as they found that engagement in the game environment is closely tied to interactions occurred not only within a game but also within the culture the game created.…”