2021
DOI: 10.3390/app11115067
|View full text |Cite
|
Sign up to set email alerts
|

Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments

Abstract: The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
4
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
2
2
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 38 publications
0
4
0
Order By: Relevance
“…VR is distinguished by being: (a) immersive, allowing users to immerse themselves in a virtual environment and experience the sensation of being in another place, thanks to various elements such as visual quality, plot and auditory design; (b) interactive, providing the possibility to interact with virtual elements, exposing the user to various stimuli that produce a user response; (c) imaginative, i.e., the ability to create imaginary worlds that replicate the real world, encouraging creativity (Gomes et al, 2021;Lin et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…VR is distinguished by being: (a) immersive, allowing users to immerse themselves in a virtual environment and experience the sensation of being in another place, thanks to various elements such as visual quality, plot and auditory design; (b) interactive, providing the possibility to interact with virtual elements, exposing the user to various stimuli that produce a user response; (c) imaginative, i.e., the ability to create imaginary worlds that replicate the real world, encouraging creativity (Gomes et al, 2021;Lin et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…For the above reasons, exposure to immersive environments creates experiences that can provoke a variety of emotions at different levels of intensity. These emotions are generated thanks to the sense of realism and presence that surrounds the user while immersed in the experience (Gomes et al, 2021;Pavic et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…The introduction of biofeedback systems in the design of a simple immersive environment transform it into an Emotionally Adaptive Immersive Environment, where the user experience can be optimized through the continuously adaptation of stimuli to the user emotional state. The quantity and intensity of the stimuli are determined through an adaptive affective algorithm, which collect, interpret, and convert the user's physiological data [5].…”
Section: Introductionmentioning
confidence: 99%
“…Regarding biological sensors, two different sensors were chosen, one for electroencephalogram (EEG) and another for heart rate. In terms of EEG, the author opted for the Looxid Link device because it is an extension of the HTC Vive Pro, fully integrating its operation, this device records EEG of the frontal lobes and allows to detect fluctuations in the user's attention and relaxation levels (Veloso Gomes, et al, 2021). In the case of heart rate, the Bitalino device was chosen because it allows the collection of various biological signals, it can also connect remotely with other devices through Bluetooth technology.…”
Section: Developmentmentioning
confidence: 99%