Proceedings of the 14th International Workshop on Network and Operating Systems Support for Digital Audio and Video 2004
DOI: 10.1145/1005847.1005880
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Adaptive server selection for large scale interactive online games

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Cited by 40 publications
(54 citation statements)
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“…Service selection is responsible for ¿nd-ing the best instance for each request based on a certain objective. In case of the Zoom-in-zoom-out algorithm [19] the objective is to select a minimum set of servers while keeping the experienced delays below a certain threshold. A more generic approach such as DONAR [20] uses a generic cost function during the selection process which needs to be minimized.…”
Section: Related Workmentioning
confidence: 99%
“…Service selection is responsible for ¿nd-ing the best instance for each request based on a certain objective. In case of the Zoom-in-zoom-out algorithm [19] the objective is to select a minimum set of servers while keeping the experienced delays below a certain threshold. A more generic approach such as DONAR [20] uses a generic cost function during the selection process which needs to be minimized.…”
Section: Related Workmentioning
confidence: 99%
“…The default latency dataset is REAL1. Similar to [20], the latencies on inter-server network links are set to 10% of the original values directly obtained from the latency datasets to emulate the well-provisioned inter-server network links.…”
Section: Default Settings and Parametersmentioning
confidence: 99%
“…In another closely related work, an algorithm was proposed in [20] for game clients to select the best server in terms of interactivity in a distributed manner. For the distributed algorithm to work, a mirrored architecture was assumed, which replicates the DVE zones at multiple servers spread across the Internet.…”
Section: Algorithmmentioning
confidence: 99%
“…In a more recent work [16], the authors proposed a distributed algorithm for clients to selects the best server in a mirrored architecture for online games, taking into account the network delay between clients and servers. The mirrored architecture replicates the DVE zones at multiple servers.…”
Section: Related Workmentioning
confidence: 99%