2012
DOI: 10.1002/cav.1463
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Adaptive surface splatting for facial rendering

Abstract: Recent advances in facial scanning technology provide highly detailed faces, including fine wrinkles. However, because of the increasing complexity of the resulting models, it is necessary to reduce the amount of data while preserving small‐scale facial features. In this paper, we propose a new adaptive surface splatting method to reduce the number of splats by optimizing the size and shape of splats using geometric and color information. Using the optimized splats, we can improve the rendering quality, especi… Show more

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Cited by 6 publications
(4 citation statements)
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“…However, they returned to splat primitives and, thus, needed screen space hole and occlusion filling as well as edge-aware smoothing and anti-aliasing for consistent results. Another application area for the splat primitive was the detailed rendering of facial scans [62]. The authors adaptively distributed the splats depending on detail level and adjusted the splat sizes accordingly with screen space hole filling applied accordingly.…”
Section: ) Modern Point Cloud Rasterization Pipelines In the 2010smentioning
confidence: 99%
See 1 more Smart Citation
“…However, they returned to splat primitives and, thus, needed screen space hole and occlusion filling as well as edge-aware smoothing and anti-aliasing for consistent results. Another application area for the splat primitive was the detailed rendering of facial scans [62]. The authors adaptively distributed the splats depending on detail level and adjusted the splat sizes accordingly with screen space hole filling applied accordingly.…”
Section: ) Modern Point Cloud Rasterization Pipelines In the 2010smentioning
confidence: 99%
“…Real-time surface point cloud rasterization methods provide only hard shadows [56], [62], [64] or soft shadows [61] with Phong shading as their photorealistic effects. This means that even though rasterization methods are computationally more efficient compared to ray tracing, the supported photorealistic effects for point cloud rendering are very limited.…”
Section: ) Supported Photorealismmentioning
confidence: 99%
“…To render the point set, we generate splats with elliptical shapes [3]. To control the extent to which geometric features are preserved, we use the parameter .…”
Section: Point Includes 3d Position Information and Normal Vectormentioning
confidence: 99%
“…Öztireli et al [2] presented a spectral sampling method to simplify high resolution models. Kim et al [3] developed a method for adaptive surface splatting to efficiently render 3D face scans, considering facial features such as eyes, eyebrows, lips, and wrinkles. Then the method was extended and combined with automatic facial feature detection in [4].…”
Section: Introductionmentioning
confidence: 99%