“…The external calibration of a mobile device aims at finding the relative pose between the front camera and the screen, which is rather important since all the following geometric poses are calculated based on it. However, this step has not been well studied in some previous user-perspective rendering algorithms [1,3,4,6,14,16,18,22,23]. They either use specifically designed systems of which the screencamera poses cannot be generalized out of their project contexts [1,3,14,16,18,22,23], or the poses are manually measured for their mobile devices [4,6].…”