Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware 2000
DOI: 10.1145/346876.348220
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Adaptive view dependent tessellation of displacement maps

Abstract: Displacement Mapping is an effective technique for encoding the high levels of detail found in today's triangle based surface models. Extending the hardware rendering pipeline to be capable of handling displacement maps as geometric primitives, will allow highly detailed models to be constructed without requiring large numbers of triangles to be passed from the CPU to the graphics pipeline. We present a new approach based on recursive tessellation that adapts to the surface complexity described by the displace… Show more

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Cited by 44 publications
(22 citation statements)
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“…Little work has been done to deal with general 3D models. The programmable GPU and displacement maps were used to approximate general meshes [32,33] and for adaptive real-time rendering [34][35][36]. Livny et al [2] developed a GPU-based adaptive real-time rendering, which is the short conference version of this paper.…”
Section: Related Workmentioning
confidence: 99%
“…Little work has been done to deal with general 3D models. The programmable GPU and displacement maps were used to approximate general meshes [32,33] and for adaptive real-time rendering [34][35][36]. Livny et al [2] developed a GPU-based adaptive real-time rendering, which is the short conference version of this paper.…”
Section: Related Workmentioning
confidence: 99%
“…In practice this means that one side of the cusp might not appear perfectly smooth. Another issue is that the texture warping function only takes the base surface into account, but not the actual displacement, like methods specifically designed for displacement mapping [Moule and McCool 2002;Doggett and Hirche 2000;Gumhold and Huettner 1999]. Because of this, artifacts are sometimes introduced at sharp object corners and large displacements when the displaced surfaces should be visible, but the base surface is not.…”
Section: Diffusion Curve Displacement Mappingmentioning
confidence: 99%
“…Other frameworks for displacement maps on programmable graphics hardware have been suggested by [Dog00a,Gum99a,Los04a,Mou02a]. Although these approaches are not implemented at GPU, they are based on designs which prefer many simple computations over a few complicated ones.…”
Section: Related Workmentioning
confidence: 99%