2013
DOI: 10.14429/djlit.33.4604
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Adaptive Virtual Exhibitions

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Cited by 14 publications
(4 citation statements)
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“…By 2010, the literature on VEs was defined by 3D presentation and VR, although case studies of the time still mostly reflect simple webpage formats. At this juncture, Bonis et al (2013) defined VEs as "singleor multi-user realistic three dimensional (3D) representations of artifact collections, in which visitors navigate, observe the exhibits, learn related information presented with various media, and in some cases interact with them" (Bonis et al, 2013, p. 183), adding later in the article that the difference between 2D interfaces and 3D representation is the level of immersion. With this technology, it was possible to present virtual artifacts in a state never before seen in real-life, such as assembling fragments to depict an entire image (Hecher et al, 2011).…”
Section: S -Consumer Access To Vr and Development Of Vesmentioning
confidence: 99%
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“…By 2010, the literature on VEs was defined by 3D presentation and VR, although case studies of the time still mostly reflect simple webpage formats. At this juncture, Bonis et al (2013) defined VEs as "singleor multi-user realistic three dimensional (3D) representations of artifact collections, in which visitors navigate, observe the exhibits, learn related information presented with various media, and in some cases interact with them" (Bonis et al, 2013, p. 183), adding later in the article that the difference between 2D interfaces and 3D representation is the level of immersion. With this technology, it was possible to present virtual artifacts in a state never before seen in real-life, such as assembling fragments to depict an entire image (Hecher et al, 2011).…”
Section: S -Consumer Access To Vr and Development Of Vesmentioning
confidence: 99%
“…The interactive, multisensory nature of the web allows visitors a greater exploratory and active role, thus enhancing the learning experiences available, so that 'whilst we only remember 10 percent of what we read, we remember 90 percent of what we say and do. (Lester, 2006, p. 88) Bonis et al (2013) also advocated adaptive user navigation in exhibition design.…”
Section: S -Consumer Access To Vr and Development Of Vesmentioning
confidence: 99%
“…In (Doulamis, Liarokapis, Petridis, & Mialous, 2012) a serious game is proposed based on scenarios derived from the cultural heritage domain and attempts to enrich the player's knowledge by spreading a mystery in ancient times. In a recent work (Bonis, Vosinakis, Andreou, & Panayiotopoulos, 2013) proposed a multi-user framework for virtual exhibitions that adapts to visitors' preferences. Recently, Kiourt et al (2015a;2015b; have studied many aspects of interactive virtual museums mainly focusing on interactive 3D object exhibitions with dynamic open data content; the virtual museum was reintroduced as a cultural and educational tool that focuses on user-driven exhibitions.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual exhibition sebagai edukasi kewirausahaan dan technopreneurship menurut penelitian Bonis et al, (2013) menyatakan bahwa pameran virtual adalah representasi dari 3D realistik tunggal atau multi pengguna, dimana pengunjung pameran dapat menavigasi, mencermati pameran serta mempelajari informasi terkait hal-hal yang disajikan di berbagai media, dan dalam pameran virtual ini tidak memiliki batasan fisik sehingga penyelenggara dapat mengadakan pameran dalam jumlah yang tidak terbatas di ruang presentasi yang sangat besar serta pameran dapat dinikmati melalui komputer atau gawai tanpa terbatas ruang dan waktu, melalui jaringan internet. Adapun menurut (Jati, 2022) edukasi merupakan suatu proses penyampaian informasi untuk individu ataupun perorangan dengan tujuan memberikan pembelajaran dan pembinaan dengan ditandai adanya perubahan yang lebih baik.…”
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