2010
DOI: 10.28945/1303
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Added Value Model of Collaboration in Higher Education

Abstract: An important factor for developing quality multimedia materials is that future developers should know the learning preferences and applicable strategies of potential students in depth and should also be able to look critically on the products developed by others and to be able to evaluate the added value of their own and others contributions. This paper describes our teaching strategy using an online collaborative methodology with added value based on: (a) generating student profile, (b) online knowledge build… Show more

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Cited by 8 publications
(5 citation statements)
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“…As Béres and Turcsányi-Szabó (2010) show, collaborative content creation allows users to be co-authors and active participants in the learning process. This way, through interaction and connections between users and through collaborative tools (such as wikis and social networks), it is possible to generate connective knowledge based on real experiences.…”
Section: Resultsmentioning
confidence: 99%
“…As Béres and Turcsányi-Szabó (2010) show, collaborative content creation allows users to be co-authors and active participants in the learning process. This way, through interaction and connections between users and through collaborative tools (such as wikis and social networks), it is possible to generate connective knowledge based on real experiences.…”
Section: Resultsmentioning
confidence: 99%
“…Teaching online is much more labor intensive than face-to-face instruction [1], but the benefits of individualization to students" needs, schedules, and learning style can far exceed the time cost to the instructor [16]. Online collaborative dialogue that synthesizes ideas, encourages debate, and explores related themes requires students to combine inductive and deductive reasoning, often leading to greater depths of knowledge, mastery of content, and satisfaction with learning [14].…”
Section: Possible Solutions Through Collaboration and Creativitymentioning
confidence: 99%
“…Goulet, Krentz and Christiansen characterized collaboration as a transformative experience transcending consultation, collegiality, and cooperation [18]. Beres and Turcsanyi-Szabo [16] recommended using individual objectives and group objectives for collaborative learning using mindmaps, project-based learning, inquiry-based learning, games, multimedia and sequential or global learning materials. They emphasize the increased responsibility of learners to demonstrate their group contributions given that interactions are recorded.…”
Section: Possible Solutions Through Collaboration and Creativitymentioning
confidence: 99%
“…Furthermore, Dag and Geçer [60] proposed some factors rather than learning style in order to increase the academic achievement and learning performance especially when considering extra criteria to construct group model which are: 1) demographic factors; 2) teaching strategies; 3) teaching methods; and 4) learning strategy. These factors should be considered when developing for personal or individual and collaborative adaptive e-learning systems [2].…”
Section: VIImentioning
confidence: 99%
“…This lead to the use of Hypermedia as a suitable media to overcome the challenges facing traditional learning, teaching, and education issues, especially for supporting new constructivist way for achieving an active and user-centric learning as well as achieve the collaborative learning effectively [1][2]. However, contemporary empirical researches showed contradictions in the results regarding the impacts of user-centric system in developing an effective and affective learning process.…”
Section: Introductionmentioning
confidence: 99%