Computer Oriented Learning Processes 1976
DOI: 10.1007/978-94-010-1545-5_18
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Additive Features in Positional Games

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Cited by 3 publications
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“…If Before we introduce this class of puzzles, some more general s t a t e m e n t s can be made. For precise details see [9,34]. It idoes mean, however, that if a state does have the p r o p e r t y before a relevant move, it would lose it after the move.…”
Section: Win P O S S I B I L I T I E S : a D D I T I V E Puzzlesmentioning
confidence: 99%
“…If Before we introduce this class of puzzles, some more general s t a t e m e n t s can be made. For precise details see [9,34]. It idoes mean, however, that if a state does have the p r o p e r t y before a relevant move, it would lose it after the move.…”
Section: Win P O S S I B I L I T I E S : a D D I T I V E Puzzlesmentioning
confidence: 99%