2023
DOI: 10.18178/ijiet.2023.13.4.1864
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Addressing the Dilemma of Online Gamification with Subgame Perfect Equilibria

Abstract: Gamification, a concept originally derived from games, is defined as the extraction and inclusion of game mechanics within ordinary activities. Applying gamification to the educational context had surged over the past decade due to the recognition of the potential in motivating, promoting engagement, and enhancing student performance. The current study sought to overcome three dilemmas, including gamified depths, online gamification, and interaction, when gamifying the online learning environment through game … Show more

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