2014
DOI: 10.1089/g4h.2014.0006
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Adherence to a Videogame-Based Physical Activity Program for Older Adults with Schizophrenia

Abstract: Objectives: Adults with schizophrenia are a growing segment of the older adult population. Evidence suggests that they engage in limited physical activity. Interventions are needed that are tailored around their unique limitations. An active videogame-based physical activity program that can be offered at a treatment facility can overcome these barriers and increase motivation to engage in physical activity. The purpose of this report is to describe the adherence to a videogame-based physical activity program … Show more

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Cited by 15 publications
(13 citation statements)
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“…We designed and tested a videogame-based physical activity program designed to keep older adults with schizophrenia engaged and motivated to participate in physical activity. ( 10 , 11 ) Consistent with previous findings from videogame research, ( 13 ) as our participants became more involved and successful with active videogames, they developed skills that made it easier to engage in activity ( 10 ). One of the study objectives was to examine the impact of the program on physical activity in participants’ every day life.…”
Section: Introductionsupporting
confidence: 87%
See 1 more Smart Citation
“…We designed and tested a videogame-based physical activity program designed to keep older adults with schizophrenia engaged and motivated to participate in physical activity. ( 10 , 11 ) Consistent with previous findings from videogame research, ( 13 ) as our participants became more involved and successful with active videogames, they developed skills that made it easier to engage in activity ( 10 ). One of the study objectives was to examine the impact of the program on physical activity in participants’ every day life.…”
Section: Introductionsupporting
confidence: 87%
“…Not only do we need effective physical activity programs for older adults with schizophrenia but we also need programs that will successfully engage older adults with schizophrenia ( 6 , 9 ). Videogame-based exercise may be one way to promote physical activity in this vulnerable population ( 10 , 11 ). Videogames with an interface that requires physical exertion to play, such as the Kinect for Xbox 360 game system (Microsoft, Redmond, WA, USA), promote physical activity ( 11 , 12 ).…”
Section: Introductionmentioning
confidence: 99%
“…Evidence suggests that implementing exercise routines that involve structure, incentives, motivational counseling, and support may help to facilitate engagement in physical activity [93, 111, 112]. Further, videogames utilizing movement show potential in easing transitions into more active lifestyles because social pressure may be less prevalent and overwhelming [113]. Recent trends in videogaming using augmented reality that require walking distances to complete game tasks has gained immense enthusiasm among patients with mental illness.…”
Section: Ressing Potential Barriers To Exercise Treatment For Smentioning
confidence: 99%
“…27 It is thus self-evident that tailored exercise regimens, accompanied by ongoing assessment, encouragement and adjustment, as described for somatic disorders, [20][21][22] may motivate patients with schizophrenia to become physically active. In addition to conventional physical exercise, a number of studies showed that video games that require physical movement 31 and physical exercise paired to tablet-based neurofeedback can motivate patients and consequently decrease the attrition rate. 32 Relatively simple forms of wearable technology such as step counters may encourage a more active lifestyle and facilitate exercise prescriptions, 19,21 while more sophisticated wearable technology may be employed to track patient progress.…”
Section: Motivation To Exercisementioning
confidence: 99%