2021
DOI: 10.5114/ppn.2021.108472
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Adolescent mental health and activities in the period of social isolation caused by the COVID-19 pandemic

Abstract: Purpose:The aim of the study was to investigate the relationship between the forms of youth activity (in a virtual environment and in the real world) and their mental health in the period of forced social isolation related to the COVID-19 pandemic. The findings presented here are part of a larger international project (research-all.org). Methods: The subjects were students of primary and secondary schools in Kraków (N = 455), aged 11 to 18 (M = 15.38, SD = 2.10). The instruments used in this study were: the MH… Show more

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Cited by 18 publications
(25 citation statements)
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“…86 All four outcomes examining depression and screen time in children yielded significant associations, including between depression and: playing online video games (r = 0¢12; p=<0¢05); internet browsing (r = 0¢21; p=<0¢01); TV use (r = 0¢16; p=<0¢01); and social media use (r = 0¢23; p=<0¢01). 103 Conversely, no significant associations were found between sadness and screen time in any of the seven independent outcomes. 72,86 A total of 23 outcomes examined associations between screen time and behavioural factors, with 53% (9/17) of negative behavioural factors being statistically significant.…”
Section: Mentalmentioning
confidence: 90%
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“…86 All four outcomes examining depression and screen time in children yielded significant associations, including between depression and: playing online video games (r = 0¢12; p=<0¢05); internet browsing (r = 0¢21; p=<0¢01); TV use (r = 0¢16; p=<0¢01); and social media use (r = 0¢23; p=<0¢01). 103 Conversely, no significant associations were found between sadness and screen time in any of the seven independent outcomes. 72,86 A total of 23 outcomes examined associations between screen time and behavioural factors, with 53% (9/17) of negative behavioural factors being statistically significant.…”
Section: Mentalmentioning
confidence: 90%
“…11 Playing online games (r = 0¢11; p=<0¢05), internet browsing (r = 0¢21; p=<0¢01), TV use (r = 0¢16; p=<0¢01), and social media use (r = 0¢23; p=<0¢01) were all also significantly associated with anxiety. 103 Increases in overall screen time, however, was not significantly associated with anxiety. 86 All four outcomes examining depression and screen time in children yielded significant associations, including between depression and: playing online video games (r = 0¢12; p=<0¢05); internet browsing (r = 0¢21; p=<0¢01); TV use (r = 0¢16; p=<0¢01); and social media use (r = 0¢23; p=<0¢01).…”
Section: Mentalmentioning
confidence: 94%
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“…COVID-19 dominated health, economic, and geopolitical multipolar issues for many months (if not years) [ 1 ]. Recent research has revealed that fear of COVID-19 affects mental health, well-being, and behavior in adolescents who are, in this context, an especially vulnerable group [ 2 , 3 , 4 , 5 ]. The problem of the pandemic’s influence on different aspects of family life, social functioning, and general well-being among adolescents has been a subject of numerous studies.…”
Section: Introductionmentioning
confidence: 99%