2015
DOI: 10.1016/j.procs.2015.12.246
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Adopting a Game Engine for Large, High-Resolution Displays

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Cited by 7 publications
(3 citation statements)
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“…Until recently, virtual reality applications have not been used to simulate medical procedure nor conduct medical research to further our understanding of human anatomy and physiology, let alone introduce patientspecific technological capabilities in the world of medicine. Sigitov et al, [3] mention in their work that although most medical professionals use modern threedimensional (3D) imaging equipment like Computed Tomography (CT) and magnetic resonance imaging (MRI) scanners, most of the information reviewed is in a "slice-wise manner" on a "2D medium" which does not give medical professionals the, sometimes, necessary opportunity to immerse themselves nor interact with the data in an informative manner. While some efforts have been made to immerse users in 3D anatomical structures like blood vessels, Long et al, [4] chose only to provide volume rendering to stop depth perception from being lost and disorienting the user.…”
Section: The Case For Immersive Visualizationmentioning
confidence: 99%
See 1 more Smart Citation
“…Until recently, virtual reality applications have not been used to simulate medical procedure nor conduct medical research to further our understanding of human anatomy and physiology, let alone introduce patientspecific technological capabilities in the world of medicine. Sigitov et al, [3] mention in their work that although most medical professionals use modern threedimensional (3D) imaging equipment like Computed Tomography (CT) and magnetic resonance imaging (MRI) scanners, most of the information reviewed is in a "slice-wise manner" on a "2D medium" which does not give medical professionals the, sometimes, necessary opportunity to immerse themselves nor interact with the data in an informative manner. While some efforts have been made to immerse users in 3D anatomical structures like blood vessels, Long et al, [4] chose only to provide volume rendering to stop depth perception from being lost and disorienting the user.…”
Section: The Case For Immersive Visualizationmentioning
confidence: 99%
“…Unity 3D is a software created for the development of digital games but, recently, has been used in several field of study including engineering, medical simulation and architecture. Sigitov et al, [3] have used the platform for rapid prototyping and content generation as has been done in this study. Having successfully modeled the hipfemur assembly in SolidWorks, a SimLab Soft FBX file exporter add-on was used to create the appropriate file type for Unity 3D readiness [9].…”
Section: Game-engine (Unity 3d Software)mentioning
confidence: 99%
“…We implemented two tasks to observe group behavior during collaboration on a wall-sized display. We used the Unity game engine and the Unity plugin for tiled displays (Sigitov et al, 2015 , 2016 ). The tasks were carefully designed based on the sensemaking tasks used by (Andrews et al, 2010 ; Vogt et al, 2011 ; Isenberg et al, 2012 ; Jakobsen and HornbÆk, 2014 ).…”
Section: User Studymentioning
confidence: 99%