2019
DOI: 10.3390/info10120373
|View full text |Cite
|
Sign up to set email alerts
|

Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University

Abstract: University museums are powerful resource centres in higher education. In this context, the adoption of digital technologies can support personalised learning experience within the university museum. The aim of the present contribution is to present a case study carried out at the Department of Educational Sciences at Roma Tre University with a group of 14 master’s degree students. Students were involved in a 2-h workshop in which they were invited to test augmented reality technology through a web app for Andr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
5
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 16 publications
(7 citation statements)
references
References 13 publications
1
5
0
1
Order By: Relevance
“…En esta línea, podemos afirmar las grandes posibilidades que tiene la realidad aumentada en el desarrollo del proceso de aprendizaje en la educación superior, destacando, además, el desarrollo de la creatividad y los niveles de pensamiento crítico cuando se implementa con tareas de aprendizaje reflexivo (Marín Díaz, 2017;Poce et al, 2019).…”
Section: Discussionunclassified
“…En esta línea, podemos afirmar las grandes posibilidades que tiene la realidad aumentada en el desarrollo del proceso de aprendizaje en la educación superior, destacando, además, el desarrollo de la creatividad y los niveles de pensamiento crítico cuando se implementa con tareas de aprendizaje reflexivo (Marín Díaz, 2017;Poce et al, 2019).…”
Section: Discussionunclassified
“…In this sense, the most widespread forms of AR are: a) based on markers with geolocation (Andrade & Dias, 2020;Bhaskara & Sugiarti, 2019). In case location is not required, there is usually the overlay of 3D objects using QR code (Poce et al, 2019;Supriyono et al, 2020) or as detectable icons within a printed map (K. ; b) without markers of geolocation (Higgett et al, 2016;Jones et al, 2019;Mendoza-Garrido et al, 2021;Petrucco & Agostini, 2016;Shih et al, 2019).…”
Section: Technical and Methodological Proposals For Augmented Reality...mentioning
confidence: 99%
“…Other valued topics are in situ learning, collaborative heritage learning, reflection, and critical reconstruction of the past (Schaper et al, 2018) or smart textbooks with AR (Azhar et al, 2019). Moreover, within the most explored educational levels, AR's implementation in university museums stands out (Bernarduzzi et al, 2021;Poce et al, 2019). have tried to prove their influence on the quality of the users' experience, enjoyment, and learning (Marto et al, 2020;Marto & Gonçalves, 2019).…”
Section: Lines Of Research In the Application Of Augmented Reality (Oe1)mentioning
confidence: 99%
See 1 more Smart Citation
“…The influence of these technologies extends well beyond the confines of traditional classrooms. For instance, Poce et al [5] delve into AR's potential for engaging students with university museum collections, highlighting a broader spectrum of applications for AR within educational contexts. Also, Okada et al [6] delve into the utilization of AR inquiry games as a means of cultivating skills relevant to Responsible Research and Innovation, accentuating AR's capacity to nurture critical thinking and inquiry skills.…”
Section: -Introductionmentioning
confidence: 99%