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REPORT DATE
MAY 20052
The ProblemIt is likely that the U.S. will be maintaining a large-scale military as well as civilian presence in Iraq and the Middle East for the indefinite future, requiring the deployment of large numbers of U.S. military and civilian personnel. These people will be living in an Arabic-language culture and interacting with Arabic speakers on a daily basis, but the vast majority of them speak no Arabic. Any language knowledge gained on the job will be lost when these individuals rotate out of Iraq in a year or less, creating a huge training need for their replacements that has been largely unfilled. While the 1 Department of Defense is actively pursuing a number of initiatives to increase the number of Arabic linguists, most recently detailed in Miles (2005), experts in languages and national security continue to point out the shortage (Freedman, 2004;Klaidman & Isikoff, 2003). The shortage underscores the need for rapid, user-friendly language instruction.The press of urgent security and infrastructure needs precludes assigning military personnel to the sort of classroom training that might ordinarily be used for this sort of language learning. Harding (2004) noted that the Defense Language Institute had 800 students in its 63 week-long full-time basic Arabic course, a luxury of time available only to soldiers in specialized career fields. For the majority of those soldiers who will be deployed to the Middle East, there is a pressing need to find alternative means to provide language training. Prensky (2001) suggested that digital game-based learning would be a pedagogically advantageous and logistically efficient method of filling this sort of need, one which the Department of Defense is pursuing (Jaffe, 2005).Under the influence of learner-centered educational theories, instructional designers are creating computer programs for self study that give a student considerable control over the learning process. These programs attempt to simulate rea...