2013
DOI: 10.3888/tmj.15-2
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Advanced Animation in Mathematica

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Cited by 4 publications
(3 citation statements)
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“…When learning to recognize fingerspelling, it is important to have the whole visual field of the person or avatar [ 5 ]. In fact most still-frame tools have the same issue as they only show pictures or drawings of isolated hands Motion that did not prevent self-intersection of the fingers, such as seen in [ 3 , 12 ]. Human fingers will naturally move to avoid each other in transitions between letters, and any tool that does not prevent collisions in the fingers will not provide the realistic fingerspelling motion needed by students.…”
Section: Limitations Of Current Practice Toolsmentioning
confidence: 99%
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“…When learning to recognize fingerspelling, it is important to have the whole visual field of the person or avatar [ 5 ]. In fact most still-frame tools have the same issue as they only show pictures or drawings of isolated hands Motion that did not prevent self-intersection of the fingers, such as seen in [ 3 , 12 ]. Human fingers will naturally move to avoid each other in transitions between letters, and any tool that does not prevent collisions in the fingers will not provide the realistic fingerspelling motion needed by students.…”
Section: Limitations Of Current Practice Toolsmentioning
confidence: 99%
“…Motion that did not prevent self-intersection of the fingers, such as seen in [ 3 , 12 ]. Human fingers will naturally move to avoid each other in transitions between letters, and any tool that does not prevent collisions in the fingers will not provide the realistic fingerspelling motion needed by students.…”
Section: Limitations Of Current Practice Toolsmentioning
confidence: 99%
“…The contrast between human collision avoidance and naive interpolation in an avatar [30] Accurately portraying this high level of realism in an avatar entails large computational requirements. For this reason, some previous efforts sacrificed realism to gain real-time speeds by using a simplified 3D avatar that did not accurately portray a human hand and/or did not prevent collisions [31] [32]. Another early approach to collision avoidance was to move the hand into a neutral position between each letter [33].…”
mentioning
confidence: 99%