2016
DOI: 10.1002/j.2637-496x.2016.tb00918.x
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Advances in Head‐Mounted Light‐Field Displays for Virtual and Augmented Reality

Abstract: Head‐mounted light‐field displays render a true 3D scene by sampling either the projections of the 3D scene at different depths or the directions of the light rays apparently emitted by the 3D scene and viewed from different eye positions. Head‐mounted light‐field displays are capable of rendering correct or nearly correct focus cues and addressing the well‐known vergence–accommodation mismatch problems of conventional virtual‐ and augmented‐reality displays.

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Cited by 4 publications
(3 citation statements)
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“…The Sunday short course “Augmented and Virtual Reality: Towards Life‐Like Immersive and Interactive Experiences” 1 and the Monday seminar “Fundamentals of Head‐Mounted Displays for Augmented and Virtual Reality” 2 provided a comprehensive tutorial on the system‐level requirements of VR and AR devices. Topics covered included fundamental human‐factor considerations; a review of the advances in sensing, computing, and display technologies; and a description of the need for an end‐to‐end system architecture for seamless immersive and interactive experiences.…”
Section: An Immersive Technical Programmentioning
confidence: 99%
“…The Sunday short course “Augmented and Virtual Reality: Towards Life‐Like Immersive and Interactive Experiences” 1 and the Monday seminar “Fundamentals of Head‐Mounted Displays for Augmented and Virtual Reality” 2 provided a comprehensive tutorial on the system‐level requirements of VR and AR devices. Topics covered included fundamental human‐factor considerations; a review of the advances in sensing, computing, and display technologies; and a description of the need for an end‐to‐end system architecture for seamless immersive and interactive experiences.…”
Section: An Immersive Technical Programmentioning
confidence: 99%
“…Many methods have been explored to address the VAC problem [2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18]26], among which light field 3D (LF-3D) displays can potentially render correct or nearly correct focus cues by reproducing the light rays emitted by the actual 3D scene [20]. Each small bundle of the sampled light rays indicates the subtle difference of an object seen from the slightly different viewing positions, and its light luminance is modulated by a LF-3D display engine to replicate the luminance of a real ray bundle in the same direction from the natural 3D scene.…”
Section: Introductionmentioning
confidence: 99%
“…Some iterative improvements in VR imagery received substantial attention, such as the increased resolution of new systems. More exploratory advances in lightfield imaging, varifocal lenses, and multifocal architectures address the challenges of natural focal signals 1,2,3 . Other advances in positional tracking are opening up new opportunities to experience and interact with virtual imagery in a more natural manner 4 .…”
mentioning
confidence: 99%