2022
DOI: 10.1155/2022/2495182
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Advances in the Cognitive Management of Chronic Pain in Children through the Use of Virtual Reality Combined with Binaural Beats: A Pilot Study

Abstract: Chronic pain affects the quality of life of those affected. The need to investigate alternative and complementary methods to the pharmacological one to alleviate chronic pain is evident, so virtual reality and binaural tones have become a topic of interest in this field in recent years. This study aims to analyze the contributions of the combination of these two techniques in pediatric patients with chronic pain. For this, data on psychophysiological responses (heart rate and galvanic skin response) and pain p… Show more

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Cited by 2 publications
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“…The authors mention that these changes could introduce the user into an effective relaxation mood, potentially leading to an improvement in the perception of pain. More recently, they confirmed these results by showing a potentialized effect of VR with BB for chronic pain in children, but surprisingly not on the physiological modalities (i.e., heart rate, galvanic skin response), possibly due to study design limitations ( 109 ). Interestingly, it has recently been highlighted that BB in a VR environment can also drastically decrease the main aversive event of VR use, cybersickness, suggesting a potentially better efficacy of DTx using VR and BB ( 23 ).…”
Section: Sensory Stimuli Associated With Virtual Realitymentioning
confidence: 81%
“…The authors mention that these changes could introduce the user into an effective relaxation mood, potentially leading to an improvement in the perception of pain. More recently, they confirmed these results by showing a potentialized effect of VR with BB for chronic pain in children, but surprisingly not on the physiological modalities (i.e., heart rate, galvanic skin response), possibly due to study design limitations ( 109 ). Interestingly, it has recently been highlighted that BB in a VR environment can also drastically decrease the main aversive event of VR use, cybersickness, suggesting a potentially better efficacy of DTx using VR and BB ( 23 ).…”
Section: Sensory Stimuli Associated With Virtual Realitymentioning
confidence: 81%