The Routledge Companion to Media Fandom 2017
DOI: 10.4324/9781315637518-36
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Advancing transcultural fandom

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Cited by 12 publications
(16 citation statements)
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“…Moreover, as the idol-nurturing simulation game market continues to grow, researchers with an interest in their position within media mix practices should turn their attention to the increasing literality of the ikusei tropes in newer idol-nurturing franchises such as Uma Musume ( Horse Girls ) (Cygames, 2021), centred around a game where players train girl/horse hybrids to win races and become star idols. Future scholarship should additionally consult players themselves of all backgrounds, including those playing in ‘transcultural’ contexts (Chin and Morimoto, 2013), to see what role those players envision themselves as taking on when they produce a simulated idol group within a game, and how that role may or may not conflict with their position as a fan/ otaku . For idol-nurturing games, like the music that fills them, are not only a matter of the player accepting or rejecting roles or conventions; the player as auteur is left using the ‘real’ world conventions they are familiar with to empower themselves within another.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, as the idol-nurturing simulation game market continues to grow, researchers with an interest in their position within media mix practices should turn their attention to the increasing literality of the ikusei tropes in newer idol-nurturing franchises such as Uma Musume ( Horse Girls ) (Cygames, 2021), centred around a game where players train girl/horse hybrids to win races and become star idols. Future scholarship should additionally consult players themselves of all backgrounds, including those playing in ‘transcultural’ contexts (Chin and Morimoto, 2013), to see what role those players envision themselves as taking on when they produce a simulated idol group within a game, and how that role may or may not conflict with their position as a fan/ otaku . For idol-nurturing games, like the music that fills them, are not only a matter of the player accepting or rejecting roles or conventions; the player as auteur is left using the ‘real’ world conventions they are familiar with to empower themselves within another.…”
Section: Discussionmentioning
confidence: 99%
“…El campo de los fandom studies trasciende el ámbito de los contenidos seriales. De este modo, se presentan distintas manifestaciones en otras áreas de investigación: música, arte o literatura (Chin & Morimoto, 2013;Duffett 2015;Wanzo, 2015;Williams & Bennett, 2022). Los análisis de las comunidades de fans se centran en la cultura participativa y promueven la reflexión académica sobre la industria audiovisual y su impacto en los aficionados.…”
Section: Marco Referencialunclassified
“…content worlds may perpetuate’. This is a task that should not just be left to non-White scholars (Chin et al, 2018: 304; Woo, 2018: 250, 251). To approach this issue, I consider one of the areas identified by Jenkins for future fandom studies – ‘moments of friction where fans clash over racial politics’ (Jenkins, 2014b: 98–9) – and I do so through a consideration of the racial politics of elves in the Tumblr-based fandom of the Dragon Age computer games.…”
Section: Participatory Politics Content Worlds and Predominantly Whit...mentioning
confidence: 99%