“…To mention but a few examples beyond the gaming scene, VR is now widely used in medical applications for physical rehabilitation (Paolini et al, 2013;Baldominos, Saez & Del Pozo, 2015;Draganov & Boumbarov, 2015;Morel et al, 2015;Donati et al, 2016;Shokur et al, 2016), exposure therapy for phobias and post-traumatic stress (Notzon et al, 2015;Cuperus et al, 2016), treatment for addiction (Park et al, 2016) and even autism (Didehbani et al, 2016). Other fields such as architecture and urban planning (Portman, Natapov & Fisher-Gewirtzman, 2015;Luigi et al, 2015) and education (Abulrub, Attridge & Williams, 2011) also benefit from the technology.…”