2017 IEEE Virtual Reality (VR) 2017
DOI: 10.1109/vr.2017.7892331
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Advertising perception with immersive virtual reality devices

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Cited by 5 publications
(5 citation statements)
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“…In particular, the main components that enhance the immersion sensation refer to graphical realism, multimodal integration, interactivity [ 11 ], sounds, and emotional atmosphere [ 12 ]. In this direction, an univocal agreement emerged by previous studies: the sensation of being present increases according with the level of immersion offered by VR technology [ 12 , 13 , 14 , 15 ] and users are more likely to perceive a higher immersion and sense of presence when the interaction with the environment is mediated by sophisticated technology such as Head Mounted Display (HMD) compared to less sophisticated technologies [ 5 , 13 , 16 ].…”
Section: Introductionsupporting
confidence: 56%
“…In particular, the main components that enhance the immersion sensation refer to graphical realism, multimodal integration, interactivity [ 11 ], sounds, and emotional atmosphere [ 12 ]. In this direction, an univocal agreement emerged by previous studies: the sensation of being present increases according with the level of immersion offered by VR technology [ 12 , 13 , 14 , 15 ] and users are more likely to perceive a higher immersion and sense of presence when the interaction with the environment is mediated by sophisticated technology such as Head Mounted Display (HMD) compared to less sophisticated technologies [ 5 , 13 , 16 ].…”
Section: Introductionsupporting
confidence: 56%
“…Moreover, better memory recall and more efficient brand advertising result were found in the case of a VR displayed on a desktop monitor. Another interesting remark of this research is that in the immersive system the location of an advertisement was more important than its actual size [33].…”
Section: Contrast To Other Vr Advertising Researchmentioning
confidence: 83%
“…Göttig et al (2004) also identify a bigger sense of presence and degree of isolation within a CAVE, compared to HMD, although they presented relatively similar spatial cognition and visual display quality impressions. Borba (2017), in a work focused on the perception of advertisement in different immersive devices, showed that the feeling of presence was higher among the of HMDs when compared to CAVEs, just as the feeling of being the avatar itself. Moreover, in accordance with Ragan (2016) and Dalhom et al (1999), the sickness effect was only significant among HMD users.…”
Section: Literature Review: Cumincad and Ieee Cave Related Papers Fro...mentioning
confidence: 99%