2013 Humaine Association Conference on Affective Computing and Intelligent Interaction 2013
DOI: 10.1109/acii.2013.155
|View full text |Cite
|
Sign up to set email alerts
|

Affective Brain-Computer Interfaces for Arts

Abstract: We experience positive emotions when our hedonic needs, such as virtuosity or relatedness, are satisfied. Creating art is one way of satisfying these needs, so artistic computer applications can be considered as 'affective'. Artistic braincomputer interfaces (BCIs), which allow people to create art using brain signals, are such computer applications. Therefore, they can be considered as affective BCIs. In this paper, we provide an overview of artistic BCIs and discuss how affective BCIs can be used to create a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
12
0

Year Published

2016
2016
2022
2022

Publication Types

Select...
6
3

Relationship

1
8

Authors

Journals

citations
Cited by 18 publications
(12 citation statements)
references
References 29 publications
0
12
0
Order By: Relevance
“…P300, Stimulus Intensity, Modality, Brain-computer interfaces (BCIs) allow users to control a computer or other device with their brain activity. While BCI technology has been developed and used primarily in medical contexts, a broad spectrum of non-clinical applications is on the horizon, including fields like concentration management, sleep improvement, music, and painting (Gürkök and Nijholt, 2013;Coates McCall and Wexler, 2020;Saha et al, 2021).…”
Section: Fundingmentioning
confidence: 99%
“…P300, Stimulus Intensity, Modality, Brain-computer interfaces (BCIs) allow users to control a computer or other device with their brain activity. While BCI technology has been developed and used primarily in medical contexts, a broad spectrum of non-clinical applications is on the horizon, including fields like concentration management, sleep improvement, music, and painting (Gürkök and Nijholt, 2013;Coates McCall and Wexler, 2020;Saha et al, 2021).…”
Section: Fundingmentioning
confidence: 99%
“…With recent advances in affective response measurement, for example in determining neurophysiological correlates of affect (Mühl et al 2015), it appears that the distinction between perceived and induced emotion is a challenge which BCI may help to address in this musical context. In a visual context or multimodal context several systems harness this potential in a variety of BCI for arts systemssee (Gurkok and Nijholt 2013) (Hunter et al 2010;Huron 2011;Manuel 2005) and would be a logical area for further exploration given the startling advances in BCI technology for estimation of affective state; such applications are uniquely afforded by BCI -for example if used to generate music that gradually improves the mood of the patient in an autonomic process without the need for a therapist (Daly et al 2014b(Daly et al , 2016b.…”
Section: N22 Overcoming the Self-report Confoundmentioning
confidence: 99%
“…Engagement in computer games is continuously achieved by This work is licensed under a Creative Commons Attribution 3.0 License. For more information, see http://creativecommons.org/licenses/by/3.0/ reading the emotional state of the player [14], [29], [30] and consequently adapting the game according to the available cognitive resources or the type of experience the player is looking for in that moment [31]. There is also growing interest in stretching the challenge by considering noncontrolled environments (e.g., changes in illumination, perspective, etc.…”
Section: Time-delay Neural Network For Continuousmentioning
confidence: 99%